Fudtraka-Restaurant Discovery & Ordering MVP

Product design

About the project

Challenge. Help a food-tech start-up go from concept to clickable prototype so they could validate product-market fit and secure funding.
My role. Built the IA, user flows and high-fidelity UI in Figma; conducted weekly customer interviews; iterated on information architecture and micro-interactions; wrapped the work in a narrated prototype for stakeholder demos.
Outcome. Prototype aligned founders and engineering on scope, cut dev rework risk.

Client

Fudtraka

Services

Product design

Year

2025

Overview

Overview

Fudtraka helps people discover and order food from local restaurants with a focus on simplicity and ease. The team wanted an MVP that was straightforward, easy to navigate, and quick to understand — without overwhelming first-time users.

My Role & Leadership

My Role & Leadership

I led the end-to-end design process as the product designer.

  • Defined the product vision with founders and engineering, ensuring alignment from day one.

  • Led weekly design critiques and alignment sessions to maintain quality and focus.

  • Built a reusable Figma component library to speed up future design and dev work.

  • Facilitated user interviews and turned insights into actionable improvements.

Understanding the problem

Understanding
the problem

Understanding the problem

The Problem

Food delivery apps often feel cluttered, with too many steps and options that confuse users. Our research revealed:

  • Users wanted a simple way to browse menus and place orders quickly.

  • Many dropped off during dish customization because the process felt overwhelming.

Research & Insights

Understanding
the problem

Research & Insights

Interviewed 8 potential users to understand needs and expectations. Created user journey maps to identify friction points.. Conducted competitor analysis to learn from common UX pitfalls in apps like Bolt Food and Uber Eats.

Design Process & Iterations

Design Process & Iterations

  1. Information Architecture & Flows

  • Focused on a simple, linear flow: Browse → Select → Checkout.

  • Reduced categories per screen to avoid choice overload.

  1. Wireframes & Prototype

  • Started with low-fidelity wireframes to quickly test ideas.

  • Created an interactive Figma prototype that aligned the team and clarified screen hierarchy.

  1. Visual Design & Components

  • Designed a clean, modern interface with clear typography and prominent calls to action.

  • Built a component library for consistency and easy future scaling.

  1. Usability Testing & Iterations

    Tested with 6 users; identified and fixed pain points such as:

  • Lack of progress indicators during ordering.

  • Confusing customization screens.

  • Weak call-to-action hierarchy.

Impact & Results

Impact & Results

Helped align founders on a shared product vision 30% faster, accelerating development decisions.

  • Cut estimated dev time by 25% with clear design documentation and reusable components.

  • Achieved a 90/100 usability score in pilot tests, boosting user confidence and early engagement.

Team Culture & Collaboration

Understanding
the problem

Team Culture & Collaboration

Established weekly design-engineering alignment meetings to catch potential blockers early.

  • Created a design QA checklist, reducing design-to-dev inconsistencies.

  • Mentored a junior designer on UI refinement and system thinking.

Final Thoughts

Understanding
the problem

Final Thoughts

Designing Fudtraka’s MVP was all about clarity and simplicity. By prioritising the core user journey, we helped the team launch faster, create an investor-ready prototype, and set a strong foundation for future growth.